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Splice Originals Modular Landscapes with Sigha

  • 收录时间:2020-10-13 07:27:28
  • 文件大小:694MB
  • 下载次数:18
  • 最近下载:2021-01-11 09:33:37
  • 磁力链接:

文件列表

  1. One_Shots/Textures/SO_MLS_texture_long_interconnected.wav 14MB
  2. Loops/Textures/SO_MLS_128_texture_distance_fm.wav 9MB
  3. Loops/Drum_Loops/SO_MLS_128_drum_loop_mech_glitch.wav 8MB
  4. Loops/Drum_Loops/SO_MLS_128_drum_loop_ratchet_perc.wav 8MB
  5. Loops/Textures/SO_MLS_128_texture_snowfall_Gm.wav 8MB
  6. Loops/Textures/SO_MLS_128_texture_snowfall_stretch_Cm.wav 8MB
  7. Loops/Textures/SO_MLS_128_texture_ghostsinthemachine.wav 8MB
  8. Loops/Textures/SO_MLS_130_feedback_build.wav 7MB
  9. One_Shots/Textures/SO_MLS_texture_rumbles.wav 7MB
  10. One_Shots/Notes/SO_MLS_note_swell_magenta_C.wav 6MB
  11. One_Shots/Textures/SO_MLS_texture_orbital.wav 5MB
  12. Loops/Textures/SO_MLS_128_texture_debris.wav 5MB
  13. One_Shots/Textures/SO_MLS_texture_axion_distorted.wav 5MB
  14. One_Shots/Textures/SO_MLS_texture_structure.wav 5MB
  15. Loops/Textures/SO_MLS_128_texture_cracked_grains.wav 4MB
  16. Loops/Textures/SO_MLS_128_texture_burnt_glitch_grain_res.wav 4MB
  17. Loops/Textures/SO_MLS_128_texture_pulsar.wav 4MB
  18. Loops/Textures/SO_MLS_128_texture_light_swell.wav 4MB
  19. One_Shots/Textures/SO_MLS_texture_dunes.wav 4MB
  20. One_Shots/Notes/SO_MLS_note_swell_green_C.wav 4MB
  21. Loops/HH_Loops/SO_MLS_128_hh_loop_opening.wav 4MB
  22. One_Shots/Textures/SO_MLS_texture_blender.wav 4MB
  23. Loops/Bass/SO_MLS_128_bass_virus_F.wav 4MB
  24. Loops/Bass/SO_MLS_128_bass_wormhole_swells_F.wav 4MB
  25. Loops/Drum_Loops/SO_MLS_128_drum_loop_broken_red.wav 4MB
  26. Loops/Drum_Loops/SO_MLS_128_drum_loop_broken_skip.wav 4MB
  27. Loops/Drum_Loops/SO_MLS_128_drum_loop_broken_motor.wav 4MB
  28. Loops/Drum_Loops/SO_MLS_128_drum_loop_caven.wav 4MB
  29. Loops/Drum_Loops/SO_MLS_128_drum_loop_circuit_breaker_impact.wav 4MB
  30. Loops/Drum_Loops/SO_MLS_128_drum_loop_current.wav 4MB
  31. Loops/Drum_Loops/SO_MLS_128_drum_loop_delay_steps.wav 4MB
  32. Loops/Drum_Loops/SO_MLS_128_drum_loop_wave_shift.wav 4MB
  33. Loops/Drum_Loops/SO_MLS_128_drum_loop_dense_cursher.wav 4MB
  34. Loops/Drum_Loops/SO_MLS_128_drum_loop_dragging.wav 4MB
  35. Loops/Drum_Loops/SO_MLS_128_drum_loop_engine_skip.wav 4MB
  36. Loops/Drum_Loops/SO_MLS_128_drum_loop_station.wav 4MB
  37. Loops/Drum_Loops/SO_MLS_128_drum_loop_kick_room.wav 4MB
  38. Loops/Drum_Loops/SO_MLS_128_drum_loop_live_room_drums.wav 4MB
  39. Loops/Drum_Loops/SO_MLS_128_drum_loop_broken_engine_green.wav 4MB
  40. Loops/Drum_Loops/SO_MLS_128_drum_loop_newton.wav 4MB
  41. Loops/Drum_Loops/SO_MLS_128_drum_loop_gush.wav 4MB
  42. Loops/Drum_Loops/SO_MLS_128_drum_loop_rush.wav 4MB
  43. Loops/Drum_Loops/SO_MLS_128_drum_loop_rattle.wav 4MB
  44. Loops/Drum_Loops/SO_MLS_128_drum_loop_steel.wav 4MB
  45. Loops/Drum_Loops/SO_MLS_128_drum_loop_saturated.wav 4MB
  46. Loops/Drum_Loops/SO_MLS_128_drum_loop_slug.wav 4MB
  47. Loops/HH_Loops/SO_MLS_128_hh_loop_glitched_909.wav 4MB
  48. Loops/HH_Loops/SO_MLS_128_hh_loop_glitched_and_crushed_accent.wav 4MB
  49. Loops/HH_Loops/SO_MLS_128_hh_loop_glitched_and_crushed_constant.wav 4MB
  50. Loops/HH_Loops/SO_MLS_128_hh_loop_moving_909.wav 4MB
  51. Loops/HH_Loops/SO_MLS_128_hh_loop_noise_rattle.wav 4MB
  52. Loops/HH_Loops/SO_MLS_128_hh_loop_off_open.wav 4MB
  53. Loops/HH_Loops/SO_MLS_128_hh_loop_stuttered_909.wav 4MB
  54. Loops/HH_Loops/SO_MLS_128_hh_loop_pedal.wav 4MB
  55. Loops/HH_Loops/SO_MLS_128_hh_loop_reversed_hum.wav 4MB
  56. Loops/HH_Loops/SO_MLS_128_hh_loop_reverse_noise.wav 4MB
  57. Loops/HH_Loops/SO_MLS_128_hh_loop_ring_mod_808.wav 4MB
  58. Loops/HH_Loops/SO_MLS_128_hh_loop_stuttered_808.wav 4MB
  59. Loops/Melodic_Loops/SO_MLS_128_melodic_loop_extra_Fm.wav 4MB
  60. Loops/Melodic_Loops/SO_MLS_128_melodic_loop_chimes_cpu_fail_Fm.wav 4MB
  61. Loops/Melodic_Loops/SO_MLS_128_melodic_loop_chimes_down_glitch_Fm.wav 4MB
  62. Loops/Melodic_Loops/SO_MLS_128_melodic_loop_chimes_Fm.wav 4MB
  63. Loops/Melodic_Loops/SO_MLS_128_melodic_loop_chimes_up_Fm.wav 4MB
  64. Loops/Melodic_Loops/SO_MLS_128_melodic_loop_apocolypse_Gm.wav 4MB
  65. Loops/Melodic_Loops/SO_MLS_128_melodic_loop_fmd_Fm.wav 4MB
  66. Loops/Melodic_Loops/SO_MLS_128_melodic_loop_noisy_descent_Gm.wav 4MB
  67. Loops/Melodic_Loops/SO_MLS_128_melodic_loop_phased_delay_Gm.wav 4MB
  68. Loops/Melodic_Loops/SO_MLS_128_melodic_loop_samplehold_Fm.wav 4MB
  69. Loops/Melodic_Loops/SO_MLS_128_melodic_loop_triads_Cm.wav 4MB
  70. Loops/Textures/SO_MLS_128_texture_circuit_sweeps.wav 4MB
  71. Loops/Textures/SO_MLS_128_texture_hull.wav 4MB
  72. Loops/Textures/SO_MLS_128_texture_impact.wav 4MB
  73. Loops/Textures/SO_MLS_128_texture_impacts.wav 4MB
  74. Loops/Textures/SO_MLS_128_texture_electric_hum.wav 4MB
  75. Loops/Textures/SO_MLS_128_texture_circuit_breaker.wav 4MB
  76. Loops/Textures/SO_MLS_128_texture_burnt_glitch.wav 4MB
  77. Loops/Textures/SO_MLS_128_texture_resonant_metal_F.wav 4MB
  78. Loops/Textures/SO_MLS_128_texture_slug_drums.wav 4MB
  79. Loops/Textures/SO_MLS_128_texture_circuit_breaker_noise.wav 4MB
  80. Loops/Textures/SO_MLS_128_texture_disolved.wav 4MB
  81. Loops/Textures/SO_MLS_128_texture_swarm.wav 4MB
  82. Loops/Textures/SO_MLS_128_texture_swarm_horns.wav 4MB
  83. Loops/Textures/SO_MLS_128_texture_tanker.wav 4MB
  84. Loops/Textures/SO_MLS_128_texture_vector.wav 4MB
  85. Loops/Textures/SO_MLS_128_texture_circuit.wav 4MB
  86. One_Shots/Feedback/SO_MLS_feedback_swell_fusion.wav 4MB
  87. Loops/Perc_Loops/SO_MLS_130_perc_loop_kick_lavender.wav 4MB
  88. Loops/Textures/SO_MLS_130_feedback_silver_C.wav 4MB
  89. Loops/Textures/SO_MLS_130_feedback_clicks_C.wav 4MB
  90. Loops/Perc_Loops/SO_MLS_130_perc_loop_sepia_feedback.wav 4MB
  91. Loops/Perc_Loops/SO_MLS_130_perc_loop_rhenium.wav 4MB
  92. Loops/Perc_Loops/SO_MLS_130_perc_loop_umber.wav 4MB
  93. Loops/Perc_Loops/SO_MLS_130_perc_loop_platinum.wav 4MB
  94. Loops/Perc_Loops/SO_MLS_130_perc_loop_zinc.wav 4MB
  95. Loops/Perc_Loops/SO_MLS_130_perc_loop_terbium.wav 4MB
  96. Loops/Perc_Loops/SO_MLS_130_perc_loop_emerald.wav 4MB
  97. Loops/Perc_Loops/SO_MLS_130_perc_loop_ochre_feedback.wav 4MB
  98. Loops/Perc_Loops/SO_MLS_130_perc_loop_kick_feedback.wav 4MB
  99. Loops/Perc_Loops/SO_MLS_130_perc_loop_kick_plum.wav 4MB
  100. Loops/Perc_Loops/SO_MLS_130_perc_loop_interference_feedback.wav 4MB
  101. Loops/Textures/SO_MLS_130_feedback_pink_C.wav 4MB
  102. Loops/Textures/SO_MLS_130_feedback_fuchsia_C.wav 4MB
  103. Loops/Textures/SO_MLS_130_texture_radiant.wav 4MB
  104. Loops/Textures/SO_MLS_130_feedback_electrode_C.wav 4MB
  105. One_Shots/Textures/SO_MLS_texture_pad_cell.wav 4MB
  106. One_Shots/Textures/SO_MLS_texture_network.wav 3MB
  107. One_Shots/Feedback/SO_MLS_feedback_warp.wav 3MB
  108. One_Shots/Textures/SO_MLS_texture_entropy.wav 3MB
  109. One_Shots/Textures/SO_MLS_texture_adhesive.wav 3MB
  110. One_Shots/Feedback/SO_MLS_feedback_glitch_crest.wav 3MB
  111. One_Shots/Textures/SO_MLS_texture_flexure.wav 3MB
  112. One_Shots/Textures/SO_MLS_texture_danglingwires.wav 3MB
  113. One_Shots/Textures/SO_MLS_texture_constant_distorted.wav 3MB
  114. One_Shots/Textures/SO_MLS_texture_mars.wav 3MB
  115. One_Shots/Feedback/SO_MLS_feedback_swell_updown.wav 3MB
  116. One_Shots/Feedback/SO_MLS_feedback_swell_gnarly.wav 3MB
  117. One_Shots/Feedback/SO_MLS_feedback_swell_scattering.wav 3MB
  118. One_Shots/Textures/SO_MLS_texture_beam.wav 3MB
  119. One_Shots/Feedback/SO_MLS_feedback_swell_warble.wav 3MB
  120. One_Shots/Feedback/SO_MLS_feedback_swell_landing.wav 3MB
  121. One_Shots/Feedback/SO_MLS_feedback_glitch_vibration.wav 3MB
  122. One_Shots/Textures/SO_MLS_texture_endothermic.wav 2MB
  123. One_Shots/Textures/SO_MLS_texture_boson.wav 2MB
  124. One_Shots/Notes/SO_MLS_note_swell_long_cyan_C.wav 2MB
  125. One_Shots/Feedback/SO_MLS_feedback_impact_drift.wav 2MB
  126. One_Shots/Notes/SO_MLS_note_swell_long_azure_C.wav 2MB
  127. One_Shots/Textures/SO_MLS_texture_inertia.wav 2MB
  128. One_Shots/Textures/SO_MLS_texture_stretch.wav 2MB
  129. One_Shots/Feedback/SO_MLS_feedback_swell_convex.wav 2MB
  130. One_Shots/Feedback/SO_MLS_feedback_glitch_matter.wav 2MB
  131. One_Shots/Feedback/SO_MLS_feedback_swell_decay.wav 2MB
  132. One_Shots/Glitches/SO_MLS_glitch_deepfried.wav 2MB
  133. One_Shots/Textures/SO_MLS_texture_scanning.wav 2MB
  134. One_Shots/Textures/SO_MLS_texture_mindbend.wav 2MB
  135. One_Shots/Feedback/SO_MLS_feedback_impact_criticalmass.wav 2MB
  136. One_Shots/Feedback/SO_MLS_feedback_swell_uncertain.wav 2MB
  137. One_Shots/Notes/SO_MLS_note_swell_long_chartreuse_C.wav 2MB
  138. One_Shots/Textures/SO_MLS_texture_cathode.wav 2MB
  139. Loops/Drum_Loops/SO_MLS_128_drum_loop_server_room.wav 2MB
  140. Loops/Drum_Loops/SO_MLS_128_drum_loop_piston.wav 2MB
  141. Loops/Drum_Loops/SO_MLS_128_drum_loop_bass_swell_rhythm.wav 2MB
  142. Loops/Drum_Loops/SO_MLS_128_drum_loop_swamp.wav 2MB
  143. Loops/Drum_Loops/SO_MLS_128_drum_loop_tanker_rhythm.wav 2MB
  144. Loops/Drum_Loops/SO_MLS_128_drum_loop_woooozy_march.wav 2MB
  145. Loops/HH_Loops/SO_MLS_128_hh_loop_electric.wav 2MB
  146. One_Shots/Glitches/SO_MLS_glitch_lepton.wav 2MB
  147. One_Shots/Textures/SO_MLS_texture_calcium.wav 2MB
  148. One_Shots/Textures/SO_MLS_texture_blender_lasers.wav 2MB
  149. Loops/Perc_Loops/SO_MLS_130_perc_loop_brutalist.wav 2MB
  150. Loops/Perc_Loops/SO_MLS_130_perc_loop_curium.wav 2MB
  151. Loops/Perc_Loops/SO_MLS_130_perc_loop_bounce.wav 2MB
  152. Loops/Perc_Loops/SO_MLS_130_perc_loop_cinnamon.wav 2MB
  153. Loops/Perc_Loops/SO_MLS_130_perc_loop_neptune.wav 2MB
  154. Loops/Perc_Loops/SO_MLS_130_perc_loop_tungsten.wav 2MB
  155. Loops/Perc_Loops/SO_MLS_130_perc_loop_pressure.wav 2MB
  156. Loops/Perc_Loops/SO_MLS_130_perc_loop_alloy.wav 2MB
  157. Loops/Perc_Loops/SO_MLS_130_perc_loop_radon.wav 2MB
  158. Loops/Perc_Loops/SO_MLS_130_perc_loop_osmium.wav 2MB
  159. Loops/Perc_Loops/SO_MLS_130_perc_loop_samarium.wav 2MB
  160. Loops/Perc_Loops/SO_MLS_130_perc_loop_rays.wav 2MB
  161. Loops/Perc_Loops/SO_MLS_130_perc_loop_wavefront.wav 2MB
  162. Loops/Perc_Loops/SO_MLS_130_perc_loop_iridium.wav 2MB
  163. Loops/Perc_Loops/SO_MLS_130_perc_loop_nano.wav 2MB
  164. Loops/Perc_Loops/SO_MLS_130_perc_loop_lanthanum.wav 2MB
  165. Loops/Perc_Loops/SO_MLS_130_perc_loop_glitch.wav 2MB
  166. Loops/Perc_Loops/SO_MLS_130_perc_loop_fermium.wav 2MB
  167. Loops/Perc_Loops/SO_MLS_130_perc_loop_tantalum_wet.wav 2MB
  168. Loops/Perc_Loops/SO_MLS_130_perc_loop_domezap.wav 2MB
  169. Loops/Perc_Loops/SO_MLS_130_perc_loop_thorium.wav 2MB
  170. One_Shots/Notes/SO_MLS_note_feedback_coral_C.wav 2MB
  171. One_Shots/Textures/SO_MLS_texture_droids.wav 2MB
  172. One_Shots/Textures/SO_MLS_texture_woodpecker.wav 2MB
  173. One_Shots/Feedback/SO_MLS_feedback_thump_wet.wav 2MB
  174. One_Shots/Textures/SO_MLS_texture_vanadium.wav 2MB
  175. One_Shots/Glitches/SO_MLS_glitch_tellurium.wav 2MB
  176. One_Shots/Feedback/SO_MLS_feedback_swell_current.wav 2MB
  177. One_Shots/Textures/SO_MLS_texture_vanadium_glow.wav 2MB
  178. One_Shots/Textures/SO_MLS_texture_wires.wav 2MB
  179. One_Shots/Textures/SO_MLS_texture_combhammer.wav 2MB
  180. One_Shots/Textures/SO_MLS_texture_slinky.wav 2MB
  181. One_Shots/Notes/SO_MLS_note_swell_crimson_C.wav 2MB
  182. One_Shots/Feedback/SO_MLS_feedback_swell_breaking.wav 1MB
  183. One_Shots/Impacts/SO_MLS_impact_strontium.wav 1MB
  184. One_Shots/Clicks/SO_MLS_click_space_wet.wav 1MB
  185. One_Shots/Feedback/SO_MLS_feedback_swell_drop.wav 1MB
  186. One_Shots/Textures/SO_MLS_texture_selenium.wav 1MB
  187. One_Shots/Feedback/SO_MLS_feedback_swell_soft.wav 1MB
  188. One_Shots/Textures/SO_MLS_texture_charge.wav 1MB
  189. One_Shots/Textures/SO_MLS_texture_mosquitos.wav 1MB
  190. One_Shots/Glitches/SO_MLS_glitch_spectrum.wav 1MB
  191. One_Shots/Textures/SO_MLS_texture_krypton.wav 1MB
  192. One_Shots/Notes/SO_MLS_note_blue_C.wav 1MB
  193. One_Shots/Textures/SO_MLS_texture_faraday.wav 1MB
  194. One_Shots/Glitches/SO_MLS_glitch_hungryrobot.wav 1MB
  195. One_Shots/Textures/SO_MLS_texture_comb.wav 1MB
  196. One_Shots/Glitches/SO_MLS_glitch_radioactive.wav 1MB
  197. One_Shots/Glitches/SO_MLS_glitch_slice.wav 1MB
  198. One_Shots/Impacts/SO_MLS_impact_voices.wav 1MB
  199. One_Shots/Impacts/SO_MLS_impact_bronze.wav 1MB
  200. One_Shots/Feedback/SO_MLS_feedback_decay_warble.wav 1MB
  201. One_Shots/Glitches/SO_MLS_glitch_speedup.wav 1MB
  202. One_Shots/Glitches/SO_MLS_glitch_cave.wav 1013KB
  203. One_Shots/Textures/SO_MLS_texture_tone_bright.wav 1004KB
  204. One_Shots/Textures/SO_MLS_texture_lava.wav 998KB
  205. One_Shots/Glitches/SO_MLS_glitch_wash.wav 975KB
  206. Loops/Bass/SO_MLS_128_bass_cathode.wav 969KB
  207. Loops/Bass/SO_MLS_128_bass_steel.wav 969KB
  208. Loops/Bass/SO_MLS_128_bass_fm_filtered_F.wav 969KB
  209. Loops/Bass/SO_MLS_128_bass_exo.wav 969KB
  210. Loops/Bass/SO_MLS_128_bass_repeater.wav 969KB
  211. One_Shots/Glitches/SO_MLS_glitch_slowdown.wav 962KB
  212. One_Shots/Impacts/SO_MLS_impact_chrome.wav 955KB
  213. One_Shots/Impacts/SO_MLS_impact_glow.wav 955KB
  214. Loops/Perc_Loops/SO_MLS_130_perc_loop_cerium.wav 954KB
  215. Loops/Perc_Loops/SO_MLS_130_perc_loop_holmium.wav 954KB
  216. Loops/Perc_Loops/SO_MLS_130_perc_loop_rust.wav 954KB
  217. Loops/Perc_Loops/SO_MLS_130_perc_loop_wind.wav 954KB
  218. Loops/Perc_Loops/SO_MLS_130_perc_loop_nickel.wav 954KB
  219. One_Shots/Glitches/SO_MLS_glitch_antimony.wav 932KB
  220. One_Shots/Textures/SO_MLS_texture_sparks.wav 919KB
  221. One_Shots/Glitches/SO_MLS_glitch_indium.wav 897KB
  222. One_Shots/Notes/SO_MLS_note_barium_Ab.wav 884KB
  223. One_Shots/Glitches/SO_MLS_glitch_benny.wav 881KB
  224. One_Shots/Glitches/SO_MLS_glitch_calibration.wav 857KB
  225. One_Shots/Textures/SO_MLS_texture_fire.wav 854KB
  226. One_Shots/Glitches/SO_MLS_glitch_dirt.wav 832KB
  227. One_Shots/Textures/SO_MLS_texture_chromium.wav 813KB
  228. One_Shots/Textures/SO_MLS_texture_twitch.wav 796KB
  229. One_Shots/Glitches/SO_MLS_glitch_quantum_wet.wav 788KB
  230. One_Shots/Textures/SO_MLS_texture_liftup.wav 786KB
  231. One_Shots/Textures/SO_MLS_texture_arcade.wav 752KB
  232. One_Shots/Glitches/SO_MLS_glitch_reaction.wav 743KB
  233. One_Shots/Notes/SO_MLS_pitch_rise_Bb.wav 705KB
  234. One_Shots/Textures/SO_MLS_texture_gallium.wav 701KB
  235. One_Shots/Clicks/SO_MLS_click_fermat_wet.wav 698KB
  236. One_Shots/Glitches/SO_MLS_glitch_palladium.wav 695KB
  237. One_Shots/Notes/SO_MLS_note_swell_beige_C.wav 647KB
  238. One_Shots/Glitches/SO_MLS_glitch_relic.wav 644KB
  239. One_Shots/Kicks/SO_MLS_kick_proton.wav 589KB
  240. One_Shots/Notes/SO_MLS_note_swell_gold_C.wav 584KB
  241. One_Shots/Feedback/SO_MLS_feedback_noise_release.wav 577KB
  242. One_Shots/Clicks/SO_MLS_click_zap_wet.wav 572KB
  243. One_Shots/Glitches/SO_MLS_glitch_dialup.wav 543KB
  244. One_Shots/Notes/SO_MLS_note_swell_violet_C.wav 539KB
  245. One_Shots/Glitches/SO_MLS_glitch_iron.wav 534KB
  246. One_Shots/Noise_Bursts/SO_MLS_noise_burst_thick.wav 530KB
  247. One_Shots/Glitches/SO_MLS_glitch_cadmium.wav 516KB
  248. One_Shots/Impacts/SO_MLS_impact_debris.wav 515KB
  249. One_Shots/Impacts/SO_MLS_impact_chlorine.wav 509KB
  250. One_Shots/Snares/SO_MLS_snare_chrome_wet.wav 497KB
  251. One_Shots/Clicks/SO_MLS_click_zap_crackle.wav 496KB
  252. One_Shots/Glitches/SO_MLS_glitch_loaded.wav 492KB
  253. Loops/Drum_Loops/SO_MLS_128_drum_loop_delay_steps_pong.wav 485KB
  254. Loops/Drum_Loops/SO_MLS_128_drum_loop_redlight.wav 485KB
  255. One_Shots/Kicks/SO_MLS_kick_dist_F.wav 485KB
  256. One_Shots/Glitches/SO_MLS_glitch_paperjam.wav 477KB
  257. One_Shots/Glitches/SO_MLS_glitch_wobble.wav 474KB
  258. One_Shots/Glitches/SO_MLS_glitch_filter.wav 470KB
  259. One_Shots/Glitches/SO_MLS_glitch_elastic.wav 465KB
  260. One_Shots/Glitches/SO_MLS_glitch_beast.wav 463KB
  261. One_Shots/Glitches/SO_MLS_glitch_magnet.wav 461KB
  262. One_Shots/Glitches/SO_MLS_glitch_optical.wav 437KB
  263. One_Shots/Glitches/SO_MLS_glitch_laser.wav 436KB
  264. One_Shots/Kicks/SO_MLS_kick_saturated_red_F.wav 427KB
  265. One_Shots/Snares/SO_MLS_snare_ricochet.wav 423KB
  266. One_Shots/Kicks/SO_MLS_kick_saturated_blue_F.wav 422KB
  267. One_Shots/Notes/SO_MLS_note_dusty_Ab.wav 401KB
  268. One_Shots/Glitches/SO_MLS_glitch_woodmetal.wav 389KB
  269. One_Shots/Glitches/SO_MLS_glitch_quantum.wav 382KB
  270. One_Shots/Kicks/SO_MLS_kick_glitch_wet.wav 376KB
  271. One_Shots/Glitches/SO_MLS_glitch_one800.wav 366KB
  272. One_Shots/Kicks/SO_MLS_kick_scafold.wav 361KB
  273. One_Shots/Clicks/SO_MLS_click_laser.wav 348KB
  274. One_Shots/Kicks/SO_MLS_kick_warp.wav 346KB
  275. One_Shots/Glitches/SO_MLS_glitch_suction.wav 342KB
  276. One_Shots/Glitches/SO_MLS_glitch_tectonic.wav 339KB
  277. One_Shots/Snares/SO_MLS_snare_digital_whip.wav 337KB
  278. One_Shots/Kicks/SO_MLS_kick_stepping_F.wav 329KB
  279. One_Shots/Impacts/SO_MLS_impact_lock.wav 327KB
  280. One_Shots/Kicks/SO_MLS_kick_saturated_lift_F.wav 318KB
  281. One_Shots/Glitches/SO_MLS_glitch_reset.wav 309KB
  282. One_Shots/Clicks/SO_MLS_click_magnesium.wav 305KB
  283. One_Shots/Snares/SO_MLS_snare_saturated_whip.wav 303KB
  284. One_Shots/Kicks/SO_MLS_kick_clean_F.wav 298KB
  285. One_Shots/Snares/SO_MLS_snare_power_up.wav 296KB
  286. One_Shots/Kicks/SO_MLS_kick_reso_F.wav 293KB
  287. One_Shots/Kicks/SO_MLS_kick_chain.wav 283KB
  288. One_Shots/Glitches/SO_MLS_glitch_bird.wav 274KB
  289. One_Shots/Glitches/SO_MLS_glitch_gnat.wav 264KB
  290. One_Shots/Glitches/SO_MLS_glitch_ready.wav 263KB
  291. One_Shots/Glitches/SO_MLS_glitch_phosphorus.wav 254KB
  292. One_Shots/Glitches/SO_MLS_glitch_beep.wav 253KB
  293. One_Shots/Glitches/SO_MLS_glitch_roll.wav 252KB
  294. One_Shots/Glitches/SO_MLS_glitch_blinded.wav 239KB
  295. One_Shots/Glitches/SO_MLS_glitch_calcium.wav 235KB
  296. One_Shots/Snares/SO_MLS_snare_piston.wav 229KB
  297. One_Shots/Glitches/SO_MLS_glitch_bubble.wav 225KB
  298. One_Shots/Glitches/SO_MLS_glitch_yttrium.wav 218KB
  299. One_Shots/Kicks/SO_MLS_kick_noisy_beater_F.wav 215KB
  300. One_Shots/Kicks/SO_MLS_kick_wide_transient_F.wav 203KB
  301. One_Shots/Impacts/SO_MLS_impact_sand.wav 203KB
  302. One_Shots/Glitches/SO_MLS_glitch_remote.wav 202KB
  303. One_Shots/Kicks/SO_MLS_kick_lamb.wav 201KB
  304. One_Shots/Snares/SO_MLS_snare_elastic_rattle.wav 195KB
  305. One_Shots/Snares/SO_MLS_snare_resonant.wav 193KB
  306. One_Shots/Clicks/SO_MLS_click_zap_diode.wav 193KB
  307. One_Shots/Glitches/SO_MLS_glitch_reflex.wav 187KB
  308. One_Shots/Glitches/SO_MLS_glitch_fluorine.wav 187KB
  309. One_Shots/Glitches/SO_MLS_glitch_fold.wav 184KB
  310. One_Shots/Snares/SO_MLS_snare_harbour.wav 184KB
  311. One_Shots/Impacts/SO_MLS_impact_titanium.wav 175KB
  312. One_Shots/Kicks/SO_MLS_kick_noise_F.wav 172KB
  313. One_Shots/Snares/SO_MLS_snare_beauty.wav 171KB
  314. One_Shots/Noise_Bursts/SO_MLS_noise_burst_bright.wav 170KB
  315. One_Shots/Snares/SO_MLS_snare_server_room.wav 166KB
  316. One_Shots/Noise_Bursts/SO_MLS_noise_burst_short.wav 165KB
  317. One_Shots/Snares/SO_MLS_snare_sinoid.wav 164KB
  318. One_Shots/Snares/SO_MLS_snare_lamb.wav 158KB
  319. One_Shots/Kicks/SO_MLS_kick_beater_suck_F.wav 155KB
  320. One_Shots/Kicks/SO_MLS_kick_ac.wav 154KB
  321. One_Shots/Clicks/SO_MLS_click_lithium.wav 152KB
  322. One_Shots/Glitches/SO_MLS_glitch_short_xenon.wav 141KB
  323. One_Shots/Clicks/SO_MLS_click_bionic.wav 138KB
  324. One_Shots/Kicks/SO_MLS_kick_ampere.wav 134KB
  325. One_Shots/Kicks/SO_MLS_kick_woodenmetal.wav 133KB
  326. One_Shots/Glitches/SO_MLS_glitch_short_sodium.wav 132KB
  327. One_Shots/Clicks/SO_MLS_click_zap_close.wav 127KB
  328. One_Shots/Noise_Bursts/SO_MLS_noise_burst_short_thick.wav 122KB
  329. One_Shots/Glitches/SO_MLS_glitch_short_bright.wav 119KB
  330. One_Shots/Kicks/SO_MLS_kick_navy.wav 118KB
  331. One_Shots/Kicks/SO_MLS_kick_navy_wet.wav 118KB
  332. One_Shots/Glitches/SO_MLS_glitch_short_scratch.wav 118KB
  333. One_Shots/Kicks/SO_MLS_kick_turquoise_wet.wav 115KB
  334. One_Shots/Kicks/SO_MLS_kick_turquoise.wav 115KB
  335. One_Shots/Glitches/SO_MLS_glitch_short_speck.wav 109KB
  336. One_Shots/Snares/SO_MLS_snare_pop.wav 103KB
  337. One_Shots/Snares/SO_MLS_snare_chrome.wav 96KB
  338. One_Shots/Clicks/SO_MLS_click_short_thick.wav 95KB
  339. One_Shots/Glitches/SO_MLS_glitch_short_fall.wav 91KB
  340. One_Shots/Kicks/SO_MLS_kick_server_room.wav 68KB