Splice Originals Modular Landscapes with Sigha 收录时间:2020-10-13 07:27:28 文件大小:694MB 下载次数:18 最近下载:2021-01-11 09:33:37 磁力链接: magnet:?xt=urn:btih:fda8ed911a8a2e58003130105f6e2924bdccdde6 立即下载 复制链接 文件列表 One_Shots/Textures/SO_MLS_texture_long_interconnected.wav 14MB Loops/Textures/SO_MLS_128_texture_distance_fm.wav 9MB Loops/Drum_Loops/SO_MLS_128_drum_loop_mech_glitch.wav 8MB Loops/Drum_Loops/SO_MLS_128_drum_loop_ratchet_perc.wav 8MB Loops/Textures/SO_MLS_128_texture_snowfall_Gm.wav 8MB Loops/Textures/SO_MLS_128_texture_snowfall_stretch_Cm.wav 8MB Loops/Textures/SO_MLS_128_texture_ghostsinthemachine.wav 8MB Loops/Textures/SO_MLS_130_feedback_build.wav 7MB One_Shots/Textures/SO_MLS_texture_rumbles.wav 7MB One_Shots/Notes/SO_MLS_note_swell_magenta_C.wav 6MB One_Shots/Textures/SO_MLS_texture_orbital.wav 5MB Loops/Textures/SO_MLS_128_texture_debris.wav 5MB One_Shots/Textures/SO_MLS_texture_axion_distorted.wav 5MB One_Shots/Textures/SO_MLS_texture_structure.wav 5MB Loops/Textures/SO_MLS_128_texture_cracked_grains.wav 4MB Loops/Textures/SO_MLS_128_texture_burnt_glitch_grain_res.wav 4MB Loops/Textures/SO_MLS_128_texture_pulsar.wav 4MB Loops/Textures/SO_MLS_128_texture_light_swell.wav 4MB One_Shots/Textures/SO_MLS_texture_dunes.wav 4MB One_Shots/Notes/SO_MLS_note_swell_green_C.wav 4MB Loops/HH_Loops/SO_MLS_128_hh_loop_opening.wav 4MB One_Shots/Textures/SO_MLS_texture_blender.wav 4MB Loops/Bass/SO_MLS_128_bass_virus_F.wav 4MB Loops/Bass/SO_MLS_128_bass_wormhole_swells_F.wav 4MB Loops/Drum_Loops/SO_MLS_128_drum_loop_broken_red.wav 4MB Loops/Drum_Loops/SO_MLS_128_drum_loop_broken_skip.wav 4MB Loops/Drum_Loops/SO_MLS_128_drum_loop_broken_motor.wav 4MB Loops/Drum_Loops/SO_MLS_128_drum_loop_caven.wav 4MB Loops/Drum_Loops/SO_MLS_128_drum_loop_circuit_breaker_impact.wav 4MB Loops/Drum_Loops/SO_MLS_128_drum_loop_current.wav 4MB Loops/Drum_Loops/SO_MLS_128_drum_loop_delay_steps.wav 4MB Loops/Drum_Loops/SO_MLS_128_drum_loop_wave_shift.wav 4MB Loops/Drum_Loops/SO_MLS_128_drum_loop_dense_cursher.wav 4MB Loops/Drum_Loops/SO_MLS_128_drum_loop_dragging.wav 4MB Loops/Drum_Loops/SO_MLS_128_drum_loop_engine_skip.wav 4MB Loops/Drum_Loops/SO_MLS_128_drum_loop_station.wav 4MB Loops/Drum_Loops/SO_MLS_128_drum_loop_kick_room.wav 4MB Loops/Drum_Loops/SO_MLS_128_drum_loop_live_room_drums.wav 4MB Loops/Drum_Loops/SO_MLS_128_drum_loop_broken_engine_green.wav 4MB Loops/Drum_Loops/SO_MLS_128_drum_loop_newton.wav 4MB Loops/Drum_Loops/SO_MLS_128_drum_loop_gush.wav 4MB Loops/Drum_Loops/SO_MLS_128_drum_loop_rush.wav 4MB Loops/Drum_Loops/SO_MLS_128_drum_loop_rattle.wav 4MB Loops/Drum_Loops/SO_MLS_128_drum_loop_steel.wav 4MB Loops/Drum_Loops/SO_MLS_128_drum_loop_saturated.wav 4MB Loops/Drum_Loops/SO_MLS_128_drum_loop_slug.wav 4MB Loops/HH_Loops/SO_MLS_128_hh_loop_glitched_909.wav 4MB Loops/HH_Loops/SO_MLS_128_hh_loop_glitched_and_crushed_accent.wav 4MB Loops/HH_Loops/SO_MLS_128_hh_loop_glitched_and_crushed_constant.wav 4MB Loops/HH_Loops/SO_MLS_128_hh_loop_moving_909.wav 4MB Loops/HH_Loops/SO_MLS_128_hh_loop_noise_rattle.wav 4MB Loops/HH_Loops/SO_MLS_128_hh_loop_off_open.wav 4MB Loops/HH_Loops/SO_MLS_128_hh_loop_stuttered_909.wav 4MB Loops/HH_Loops/SO_MLS_128_hh_loop_pedal.wav 4MB Loops/HH_Loops/SO_MLS_128_hh_loop_reversed_hum.wav 4MB Loops/HH_Loops/SO_MLS_128_hh_loop_reverse_noise.wav 4MB Loops/HH_Loops/SO_MLS_128_hh_loop_ring_mod_808.wav 4MB Loops/HH_Loops/SO_MLS_128_hh_loop_stuttered_808.wav 4MB Loops/Melodic_Loops/SO_MLS_128_melodic_loop_extra_Fm.wav 4MB Loops/Melodic_Loops/SO_MLS_128_melodic_loop_chimes_cpu_fail_Fm.wav 4MB Loops/Melodic_Loops/SO_MLS_128_melodic_loop_chimes_down_glitch_Fm.wav 4MB Loops/Melodic_Loops/SO_MLS_128_melodic_loop_chimes_Fm.wav 4MB Loops/Melodic_Loops/SO_MLS_128_melodic_loop_chimes_up_Fm.wav 4MB Loops/Melodic_Loops/SO_MLS_128_melodic_loop_apocolypse_Gm.wav 4MB Loops/Melodic_Loops/SO_MLS_128_melodic_loop_fmd_Fm.wav 4MB Loops/Melodic_Loops/SO_MLS_128_melodic_loop_noisy_descent_Gm.wav 4MB Loops/Melodic_Loops/SO_MLS_128_melodic_loop_phased_delay_Gm.wav 4MB Loops/Melodic_Loops/SO_MLS_128_melodic_loop_samplehold_Fm.wav 4MB Loops/Melodic_Loops/SO_MLS_128_melodic_loop_triads_Cm.wav 4MB Loops/Textures/SO_MLS_128_texture_circuit_sweeps.wav 4MB Loops/Textures/SO_MLS_128_texture_hull.wav 4MB Loops/Textures/SO_MLS_128_texture_impact.wav 4MB Loops/Textures/SO_MLS_128_texture_impacts.wav 4MB Loops/Textures/SO_MLS_128_texture_electric_hum.wav 4MB Loops/Textures/SO_MLS_128_texture_circuit_breaker.wav 4MB Loops/Textures/SO_MLS_128_texture_burnt_glitch.wav 4MB Loops/Textures/SO_MLS_128_texture_resonant_metal_F.wav 4MB Loops/Textures/SO_MLS_128_texture_slug_drums.wav 4MB Loops/Textures/SO_MLS_128_texture_circuit_breaker_noise.wav 4MB Loops/Textures/SO_MLS_128_texture_disolved.wav 4MB Loops/Textures/SO_MLS_128_texture_swarm.wav 4MB Loops/Textures/SO_MLS_128_texture_swarm_horns.wav 4MB Loops/Textures/SO_MLS_128_texture_tanker.wav 4MB Loops/Textures/SO_MLS_128_texture_vector.wav 4MB Loops/Textures/SO_MLS_128_texture_circuit.wav 4MB One_Shots/Feedback/SO_MLS_feedback_swell_fusion.wav 4MB Loops/Perc_Loops/SO_MLS_130_perc_loop_kick_lavender.wav 4MB Loops/Textures/SO_MLS_130_feedback_silver_C.wav 4MB Loops/Textures/SO_MLS_130_feedback_clicks_C.wav 4MB Loops/Perc_Loops/SO_MLS_130_perc_loop_sepia_feedback.wav 4MB Loops/Perc_Loops/SO_MLS_130_perc_loop_rhenium.wav 4MB Loops/Perc_Loops/SO_MLS_130_perc_loop_umber.wav 4MB Loops/Perc_Loops/SO_MLS_130_perc_loop_platinum.wav 4MB Loops/Perc_Loops/SO_MLS_130_perc_loop_zinc.wav 4MB Loops/Perc_Loops/SO_MLS_130_perc_loop_terbium.wav 4MB Loops/Perc_Loops/SO_MLS_130_perc_loop_emerald.wav 4MB Loops/Perc_Loops/SO_MLS_130_perc_loop_ochre_feedback.wav 4MB Loops/Perc_Loops/SO_MLS_130_perc_loop_kick_feedback.wav 4MB Loops/Perc_Loops/SO_MLS_130_perc_loop_kick_plum.wav 4MB Loops/Perc_Loops/SO_MLS_130_perc_loop_interference_feedback.wav 4MB Loops/Textures/SO_MLS_130_feedback_pink_C.wav 4MB Loops/Textures/SO_MLS_130_feedback_fuchsia_C.wav 4MB Loops/Textures/SO_MLS_130_texture_radiant.wav 4MB Loops/Textures/SO_MLS_130_feedback_electrode_C.wav 4MB One_Shots/Textures/SO_MLS_texture_pad_cell.wav 4MB One_Shots/Textures/SO_MLS_texture_network.wav 3MB One_Shots/Feedback/SO_MLS_feedback_warp.wav 3MB One_Shots/Textures/SO_MLS_texture_entropy.wav 3MB One_Shots/Textures/SO_MLS_texture_adhesive.wav 3MB One_Shots/Feedback/SO_MLS_feedback_glitch_crest.wav 3MB One_Shots/Textures/SO_MLS_texture_flexure.wav 3MB One_Shots/Textures/SO_MLS_texture_danglingwires.wav 3MB One_Shots/Textures/SO_MLS_texture_constant_distorted.wav 3MB One_Shots/Textures/SO_MLS_texture_mars.wav 3MB One_Shots/Feedback/SO_MLS_feedback_swell_updown.wav 3MB One_Shots/Feedback/SO_MLS_feedback_swell_gnarly.wav 3MB One_Shots/Feedback/SO_MLS_feedback_swell_scattering.wav 3MB One_Shots/Textures/SO_MLS_texture_beam.wav 3MB One_Shots/Feedback/SO_MLS_feedback_swell_warble.wav 3MB One_Shots/Feedback/SO_MLS_feedback_swell_landing.wav 3MB One_Shots/Feedback/SO_MLS_feedback_glitch_vibration.wav 3MB One_Shots/Textures/SO_MLS_texture_endothermic.wav 2MB One_Shots/Textures/SO_MLS_texture_boson.wav 2MB One_Shots/Notes/SO_MLS_note_swell_long_cyan_C.wav 2MB One_Shots/Feedback/SO_MLS_feedback_impact_drift.wav 2MB One_Shots/Notes/SO_MLS_note_swell_long_azure_C.wav 2MB One_Shots/Textures/SO_MLS_texture_inertia.wav 2MB One_Shots/Textures/SO_MLS_texture_stretch.wav 2MB One_Shots/Feedback/SO_MLS_feedback_swell_convex.wav 2MB One_Shots/Feedback/SO_MLS_feedback_glitch_matter.wav 2MB One_Shots/Feedback/SO_MLS_feedback_swell_decay.wav 2MB One_Shots/Glitches/SO_MLS_glitch_deepfried.wav 2MB One_Shots/Textures/SO_MLS_texture_scanning.wav 2MB One_Shots/Textures/SO_MLS_texture_mindbend.wav 2MB One_Shots/Feedback/SO_MLS_feedback_impact_criticalmass.wav 2MB One_Shots/Feedback/SO_MLS_feedback_swell_uncertain.wav 2MB One_Shots/Notes/SO_MLS_note_swell_long_chartreuse_C.wav 2MB One_Shots/Textures/SO_MLS_texture_cathode.wav 2MB Loops/Drum_Loops/SO_MLS_128_drum_loop_server_room.wav 2MB Loops/Drum_Loops/SO_MLS_128_drum_loop_piston.wav 2MB Loops/Drum_Loops/SO_MLS_128_drum_loop_bass_swell_rhythm.wav 2MB Loops/Drum_Loops/SO_MLS_128_drum_loop_swamp.wav 2MB Loops/Drum_Loops/SO_MLS_128_drum_loop_tanker_rhythm.wav 2MB Loops/Drum_Loops/SO_MLS_128_drum_loop_woooozy_march.wav 2MB Loops/HH_Loops/SO_MLS_128_hh_loop_electric.wav 2MB One_Shots/Glitches/SO_MLS_glitch_lepton.wav 2MB One_Shots/Textures/SO_MLS_texture_calcium.wav 2MB One_Shots/Textures/SO_MLS_texture_blender_lasers.wav 2MB Loops/Perc_Loops/SO_MLS_130_perc_loop_brutalist.wav 2MB Loops/Perc_Loops/SO_MLS_130_perc_loop_curium.wav 2MB Loops/Perc_Loops/SO_MLS_130_perc_loop_bounce.wav 2MB Loops/Perc_Loops/SO_MLS_130_perc_loop_cinnamon.wav 2MB Loops/Perc_Loops/SO_MLS_130_perc_loop_neptune.wav 2MB Loops/Perc_Loops/SO_MLS_130_perc_loop_tungsten.wav 2MB Loops/Perc_Loops/SO_MLS_130_perc_loop_pressure.wav 2MB Loops/Perc_Loops/SO_MLS_130_perc_loop_alloy.wav 2MB Loops/Perc_Loops/SO_MLS_130_perc_loop_radon.wav 2MB Loops/Perc_Loops/SO_MLS_130_perc_loop_osmium.wav 2MB Loops/Perc_Loops/SO_MLS_130_perc_loop_samarium.wav 2MB Loops/Perc_Loops/SO_MLS_130_perc_loop_rays.wav 2MB Loops/Perc_Loops/SO_MLS_130_perc_loop_wavefront.wav 2MB Loops/Perc_Loops/SO_MLS_130_perc_loop_iridium.wav 2MB Loops/Perc_Loops/SO_MLS_130_perc_loop_nano.wav 2MB Loops/Perc_Loops/SO_MLS_130_perc_loop_lanthanum.wav 2MB Loops/Perc_Loops/SO_MLS_130_perc_loop_glitch.wav 2MB Loops/Perc_Loops/SO_MLS_130_perc_loop_fermium.wav 2MB Loops/Perc_Loops/SO_MLS_130_perc_loop_tantalum_wet.wav 2MB Loops/Perc_Loops/SO_MLS_130_perc_loop_domezap.wav 2MB Loops/Perc_Loops/SO_MLS_130_perc_loop_thorium.wav 2MB One_Shots/Notes/SO_MLS_note_feedback_coral_C.wav 2MB One_Shots/Textures/SO_MLS_texture_droids.wav 2MB One_Shots/Textures/SO_MLS_texture_woodpecker.wav 2MB One_Shots/Feedback/SO_MLS_feedback_thump_wet.wav 2MB One_Shots/Textures/SO_MLS_texture_vanadium.wav 2MB One_Shots/Glitches/SO_MLS_glitch_tellurium.wav 2MB One_Shots/Feedback/SO_MLS_feedback_swell_current.wav 2MB One_Shots/Textures/SO_MLS_texture_vanadium_glow.wav 2MB One_Shots/Textures/SO_MLS_texture_wires.wav 2MB One_Shots/Textures/SO_MLS_texture_combhammer.wav 2MB One_Shots/Textures/SO_MLS_texture_slinky.wav 2MB One_Shots/Notes/SO_MLS_note_swell_crimson_C.wav 2MB One_Shots/Feedback/SO_MLS_feedback_swell_breaking.wav 1MB One_Shots/Impacts/SO_MLS_impact_strontium.wav 1MB One_Shots/Clicks/SO_MLS_click_space_wet.wav 1MB One_Shots/Feedback/SO_MLS_feedback_swell_drop.wav 1MB One_Shots/Textures/SO_MLS_texture_selenium.wav 1MB One_Shots/Feedback/SO_MLS_feedback_swell_soft.wav 1MB One_Shots/Textures/SO_MLS_texture_charge.wav 1MB One_Shots/Textures/SO_MLS_texture_mosquitos.wav 1MB One_Shots/Glitches/SO_MLS_glitch_spectrum.wav 1MB One_Shots/Textures/SO_MLS_texture_krypton.wav 1MB One_Shots/Notes/SO_MLS_note_blue_C.wav 1MB One_Shots/Textures/SO_MLS_texture_faraday.wav 1MB One_Shots/Glitches/SO_MLS_glitch_hungryrobot.wav 1MB One_Shots/Textures/SO_MLS_texture_comb.wav 1MB One_Shots/Glitches/SO_MLS_glitch_radioactive.wav 1MB One_Shots/Glitches/SO_MLS_glitch_slice.wav 1MB One_Shots/Impacts/SO_MLS_impact_voices.wav 1MB One_Shots/Impacts/SO_MLS_impact_bronze.wav 1MB One_Shots/Feedback/SO_MLS_feedback_decay_warble.wav 1MB One_Shots/Glitches/SO_MLS_glitch_speedup.wav 1MB One_Shots/Glitches/SO_MLS_glitch_cave.wav 1013KB One_Shots/Textures/SO_MLS_texture_tone_bright.wav 1004KB One_Shots/Textures/SO_MLS_texture_lava.wav 998KB One_Shots/Glitches/SO_MLS_glitch_wash.wav 975KB Loops/Bass/SO_MLS_128_bass_cathode.wav 969KB Loops/Bass/SO_MLS_128_bass_steel.wav 969KB Loops/Bass/SO_MLS_128_bass_fm_filtered_F.wav 969KB Loops/Bass/SO_MLS_128_bass_exo.wav 969KB Loops/Bass/SO_MLS_128_bass_repeater.wav 969KB One_Shots/Glitches/SO_MLS_glitch_slowdown.wav 962KB One_Shots/Impacts/SO_MLS_impact_chrome.wav 955KB One_Shots/Impacts/SO_MLS_impact_glow.wav 955KB Loops/Perc_Loops/SO_MLS_130_perc_loop_cerium.wav 954KB Loops/Perc_Loops/SO_MLS_130_perc_loop_holmium.wav 954KB Loops/Perc_Loops/SO_MLS_130_perc_loop_rust.wav 954KB Loops/Perc_Loops/SO_MLS_130_perc_loop_wind.wav 954KB Loops/Perc_Loops/SO_MLS_130_perc_loop_nickel.wav 954KB One_Shots/Glitches/SO_MLS_glitch_antimony.wav 932KB One_Shots/Textures/SO_MLS_texture_sparks.wav 919KB One_Shots/Glitches/SO_MLS_glitch_indium.wav 897KB One_Shots/Notes/SO_MLS_note_barium_Ab.wav 884KB One_Shots/Glitches/SO_MLS_glitch_benny.wav 881KB One_Shots/Glitches/SO_MLS_glitch_calibration.wav 857KB One_Shots/Textures/SO_MLS_texture_fire.wav 854KB One_Shots/Glitches/SO_MLS_glitch_dirt.wav 832KB One_Shots/Textures/SO_MLS_texture_chromium.wav 813KB One_Shots/Textures/SO_MLS_texture_twitch.wav 796KB One_Shots/Glitches/SO_MLS_glitch_quantum_wet.wav 788KB One_Shots/Textures/SO_MLS_texture_liftup.wav 786KB One_Shots/Textures/SO_MLS_texture_arcade.wav 752KB One_Shots/Glitches/SO_MLS_glitch_reaction.wav 743KB One_Shots/Notes/SO_MLS_pitch_rise_Bb.wav 705KB One_Shots/Textures/SO_MLS_texture_gallium.wav 701KB One_Shots/Clicks/SO_MLS_click_fermat_wet.wav 698KB One_Shots/Glitches/SO_MLS_glitch_palladium.wav 695KB One_Shots/Notes/SO_MLS_note_swell_beige_C.wav 647KB One_Shots/Glitches/SO_MLS_glitch_relic.wav 644KB One_Shots/Kicks/SO_MLS_kick_proton.wav 589KB One_Shots/Notes/SO_MLS_note_swell_gold_C.wav 584KB One_Shots/Feedback/SO_MLS_feedback_noise_release.wav 577KB One_Shots/Clicks/SO_MLS_click_zap_wet.wav 572KB One_Shots/Glitches/SO_MLS_glitch_dialup.wav 543KB One_Shots/Notes/SO_MLS_note_swell_violet_C.wav 539KB One_Shots/Glitches/SO_MLS_glitch_iron.wav 534KB One_Shots/Noise_Bursts/SO_MLS_noise_burst_thick.wav 530KB One_Shots/Glitches/SO_MLS_glitch_cadmium.wav 516KB One_Shots/Impacts/SO_MLS_impact_debris.wav 515KB One_Shots/Impacts/SO_MLS_impact_chlorine.wav 509KB One_Shots/Snares/SO_MLS_snare_chrome_wet.wav 497KB One_Shots/Clicks/SO_MLS_click_zap_crackle.wav 496KB One_Shots/Glitches/SO_MLS_glitch_loaded.wav 492KB Loops/Drum_Loops/SO_MLS_128_drum_loop_delay_steps_pong.wav 485KB Loops/Drum_Loops/SO_MLS_128_drum_loop_redlight.wav 485KB One_Shots/Kicks/SO_MLS_kick_dist_F.wav 485KB One_Shots/Glitches/SO_MLS_glitch_paperjam.wav 477KB One_Shots/Glitches/SO_MLS_glitch_wobble.wav 474KB One_Shots/Glitches/SO_MLS_glitch_filter.wav 470KB One_Shots/Glitches/SO_MLS_glitch_elastic.wav 465KB One_Shots/Glitches/SO_MLS_glitch_beast.wav 463KB One_Shots/Glitches/SO_MLS_glitch_magnet.wav 461KB One_Shots/Glitches/SO_MLS_glitch_optical.wav 437KB One_Shots/Glitches/SO_MLS_glitch_laser.wav 436KB One_Shots/Kicks/SO_MLS_kick_saturated_red_F.wav 427KB One_Shots/Snares/SO_MLS_snare_ricochet.wav 423KB One_Shots/Kicks/SO_MLS_kick_saturated_blue_F.wav 422KB One_Shots/Notes/SO_MLS_note_dusty_Ab.wav 401KB One_Shots/Glitches/SO_MLS_glitch_woodmetal.wav 389KB One_Shots/Glitches/SO_MLS_glitch_quantum.wav 382KB One_Shots/Kicks/SO_MLS_kick_glitch_wet.wav 376KB One_Shots/Glitches/SO_MLS_glitch_one800.wav 366KB One_Shots/Kicks/SO_MLS_kick_scafold.wav 361KB One_Shots/Clicks/SO_MLS_click_laser.wav 348KB One_Shots/Kicks/SO_MLS_kick_warp.wav 346KB One_Shots/Glitches/SO_MLS_glitch_suction.wav 342KB One_Shots/Glitches/SO_MLS_glitch_tectonic.wav 339KB One_Shots/Snares/SO_MLS_snare_digital_whip.wav 337KB One_Shots/Kicks/SO_MLS_kick_stepping_F.wav 329KB One_Shots/Impacts/SO_MLS_impact_lock.wav 327KB One_Shots/Kicks/SO_MLS_kick_saturated_lift_F.wav 318KB One_Shots/Glitches/SO_MLS_glitch_reset.wav 309KB One_Shots/Clicks/SO_MLS_click_magnesium.wav 305KB One_Shots/Snares/SO_MLS_snare_saturated_whip.wav 303KB One_Shots/Kicks/SO_MLS_kick_clean_F.wav 298KB One_Shots/Snares/SO_MLS_snare_power_up.wav 296KB One_Shots/Kicks/SO_MLS_kick_reso_F.wav 293KB One_Shots/Kicks/SO_MLS_kick_chain.wav 283KB One_Shots/Glitches/SO_MLS_glitch_bird.wav 274KB One_Shots/Glitches/SO_MLS_glitch_gnat.wav 264KB One_Shots/Glitches/SO_MLS_glitch_ready.wav 263KB One_Shots/Glitches/SO_MLS_glitch_phosphorus.wav 254KB One_Shots/Glitches/SO_MLS_glitch_beep.wav 253KB One_Shots/Glitches/SO_MLS_glitch_roll.wav 252KB One_Shots/Glitches/SO_MLS_glitch_blinded.wav 239KB One_Shots/Glitches/SO_MLS_glitch_calcium.wav 235KB One_Shots/Snares/SO_MLS_snare_piston.wav 229KB One_Shots/Glitches/SO_MLS_glitch_bubble.wav 225KB One_Shots/Glitches/SO_MLS_glitch_yttrium.wav 218KB One_Shots/Kicks/SO_MLS_kick_noisy_beater_F.wav 215KB One_Shots/Kicks/SO_MLS_kick_wide_transient_F.wav 203KB One_Shots/Impacts/SO_MLS_impact_sand.wav 203KB One_Shots/Glitches/SO_MLS_glitch_remote.wav 202KB One_Shots/Kicks/SO_MLS_kick_lamb.wav 201KB One_Shots/Snares/SO_MLS_snare_elastic_rattle.wav 195KB One_Shots/Snares/SO_MLS_snare_resonant.wav 193KB One_Shots/Clicks/SO_MLS_click_zap_diode.wav 193KB One_Shots/Glitches/SO_MLS_glitch_reflex.wav 187KB One_Shots/Glitches/SO_MLS_glitch_fluorine.wav 187KB One_Shots/Glitches/SO_MLS_glitch_fold.wav 184KB One_Shots/Snares/SO_MLS_snare_harbour.wav 184KB One_Shots/Impacts/SO_MLS_impact_titanium.wav 175KB One_Shots/Kicks/SO_MLS_kick_noise_F.wav 172KB One_Shots/Snares/SO_MLS_snare_beauty.wav 171KB One_Shots/Noise_Bursts/SO_MLS_noise_burst_bright.wav 170KB One_Shots/Snares/SO_MLS_snare_server_room.wav 166KB One_Shots/Noise_Bursts/SO_MLS_noise_burst_short.wav 165KB One_Shots/Snares/SO_MLS_snare_sinoid.wav 164KB One_Shots/Snares/SO_MLS_snare_lamb.wav 158KB One_Shots/Kicks/SO_MLS_kick_beater_suck_F.wav 155KB One_Shots/Kicks/SO_MLS_kick_ac.wav 154KB One_Shots/Clicks/SO_MLS_click_lithium.wav 152KB One_Shots/Glitches/SO_MLS_glitch_short_xenon.wav 141KB One_Shots/Clicks/SO_MLS_click_bionic.wav 138KB One_Shots/Kicks/SO_MLS_kick_ampere.wav 134KB One_Shots/Kicks/SO_MLS_kick_woodenmetal.wav 133KB One_Shots/Glitches/SO_MLS_glitch_short_sodium.wav 132KB One_Shots/Clicks/SO_MLS_click_zap_close.wav 127KB One_Shots/Noise_Bursts/SO_MLS_noise_burst_short_thick.wav 122KB One_Shots/Glitches/SO_MLS_glitch_short_bright.wav 119KB One_Shots/Kicks/SO_MLS_kick_navy.wav 118KB One_Shots/Kicks/SO_MLS_kick_navy_wet.wav 118KB One_Shots/Glitches/SO_MLS_glitch_short_scratch.wav 118KB One_Shots/Kicks/SO_MLS_kick_turquoise_wet.wav 115KB One_Shots/Kicks/SO_MLS_kick_turquoise.wav 115KB One_Shots/Glitches/SO_MLS_glitch_short_speck.wav 109KB One_Shots/Snares/SO_MLS_snare_pop.wav 103KB One_Shots/Snares/SO_MLS_snare_chrome.wav 96KB One_Shots/Clicks/SO_MLS_click_short_thick.wav 95KB One_Shots/Glitches/SO_MLS_glitch_short_fall.wav 91KB One_Shots/Kicks/SO_MLS_kick_server_room.wav 68KB