589689.xyz

Udemy - Pro Unreal Engine Game Coding by Rob Baker (2022) [ENG-RUS]

  • 收录时间:2023-02-07 06:56:30
  • 文件大小:26GB
  • 下载次数:1
  • 最近下载:2023-02-07 06:56:30
  • 磁力链接:

文件列表

  1. 07 Graphics/091 Grip-4-25.zip 741MB
  2. 07 Graphics/091 Grip-4-26.zip 741MB
  3. 05 Vehicle dynamics, part I/014 Fundamental physics forces and control.mp4 558MB
  4. 05 Vehicle dynamics, part I/005 Unreal Engine modifications.mp4 532MB
  5. 13 Camera work/004 Action camera essentials.mp4 513MB
  6. 10 Artificial intelligence/007 The nature of attraction.mp4 494MB
  7. 05 Vehicle dynamics, part I/012 Raising the vehicle.mp4 487MB
  8. 11 Vehicle dynamics, part III/004 Airblades.mp4 481MB
  9. 05 Vehicle dynamics, part I/016 Adding grip to GRIP, and vehicle animation.mp4 464MB
  10. 10 Artificial intelligence/100 Grip-4-25.zip 459MB
  11. 10 Artificial intelligence/100 Grip-4-26.zip 459MB
  12. 12 Pickups/002 The turbo.mp4 424MB
  13. 11 Vehicle dynamics, part III/001 Race position determination.mp4 416MB
  14. 02 Metal in motion, part I/013 Constructing a level.mp4 416MB
  15. 05 Vehicle dynamics, part I/010 I am vehicle.mp4 415MB
  16. 10 Artificial intelligence/005 Exercising control.mp4 389MB
  17. 07 Graphics/090 Grip-4-25.zip 384MB
  18. 07 Graphics/090 Grip-4-26.zip 384MB
  19. 12 Pickups/006 Missile in motion.mp4 380MB
  20. 02 Metal in motion, part I/012 The goal of the game.mp4 375MB
  21. 12 Pickups/004 The missile.mp4 375MB
  22. 01 Getting Started/015 Adding your custom engine to version control.mp4 374MB
  23. 10 Artificial intelligence/003 Where to go.mp4 367MB
  24. 12 Pickups/003 The gun.mp4 341MB
  25. 07 Graphics/002 Driving surfaces and wheel effects.mp4 339MB
  26. 03 Game mathematics fundamentals/056 CourseVisualisation.zip 336MB
  27. 10 Artificial intelligence/006 More than just foot to the floor.mp4 309MB
  28. 05 Vehicle dynamics, part I/008 Skeletal meshes and physics assets.mp4 300MB
  29. 13 Camera work/001 Constructing the camera.mp4 289MB
  30. 12 Pickups/008 Bot combat training.mp4 286MB
  31. 13 Camera work/002 Racing the camera.mp4 285MB
  32. 03 Game mathematics fundamentals/018 Coordinate spaces.mp4 280MB
  33. 10 Artificial intelligence/001 Spline dependency.mp4 274MB
  34. 01 Getting Started/017 Exploring the editor.mp4 271MB
  35. 02 Metal in motion, part I/006 Mobilizing our ball bearing.mp4 265MB
  36. 09 Audio/002 Audio components and vehicle audio.mp4 263MB
  37. 13 Camera work/003 Mounting the camera.mp4 256MB
  38. 02 Metal in motion, part I/005 Properties.mp4 256MB
  39. 12 Pickups/001 Pickups.mp4 245MB
  40. 05 Vehicle dynamics, part I/003 Physics primer.mp4 244MB
  41. 10 Artificial intelligence/002 Nearest spline position determination.mp4 234MB
  42. 01 Getting Started/021 Coding standard.mp4 227MB
  43. 05 Vehicle dynamics, part I/009 Exploration of the GRIP code.mp4 223MB
  44. 08 Vehicle dynamics, part II/002 Vehicle dynamics amelioration.mp4 219MB
  45. 06 Time and timing/001 Engine timing.mp4 218MB
  46. 11 Vehicle dynamics, part III/002 Vehicle teleportation.mp4 205MB
  47. 02 Metal in motion, part I/009 Adding a debugging HUD.mp4 197MB
  48. 03 Game mathematics fundamentals/012 Vectors.mp4 197MB
  49. 08 Vehicle dynamics, part II/001 Automatic bidirectional traction control.mp4 196MB
  50. 01 Getting Started/002 What is Unreal Engine_.mp4 194MB
  51. 07 Graphics/003 Vehicle impact effects.mp4 191MB
  52. 07 Graphics/001 Textures, materials, particle systems and data assets.mp4 188MB
  53. 12 Pickups/005 More missile.mp4 179MB
  54. 03 Game mathematics fundamentals/011 Random number generation.mp4 179MB
  55. 06 Time and timing/002 Physics timing.mp4 174MB
  56. 03 Game mathematics fundamentals/016 Rotators.mp4 162MB
  57. 03 Game mathematics fundamentals/005 Trigonometry.mp4 156MB
  58. 02 Metal in motion, part I/011 The actor life-cycle.mp4 155MB
  59. 14 Bringing it all together/129 Your world, in your hands.mp4 153MB
  60. 05 Vehicle dynamics, part I/019 Physics materials and surface types.mp4 146MB
  61. 05 Vehicle dynamics, part I/018 Vehicle drifting.mp4 136MB
  62. 06 Time and timing/005 Floating point precision.mp4 134MB
  63. 11 Vehicle dynamics, part III/003 Low speed hackery.mp4 133MB
  64. 02 Metal in motion, part I/001 Starting your first project.mp4 124MB
  65. 04 Metal in motion, part II/005 Finishing up.mp4 124MB
  66. 05 Vehicle dynamics, part I/004 Creating your second project.mp4 122MB
  67. 05 Vehicle dynamics, part I/013 Output logging.mp4 122MB
  68. 04 Metal in motion, part II/004 The console.mp4 118MB
  69. 09 Audio/001 Sound waves, cues, classes and attenuation.mp4 118MB
  70. 02 Metal in motion, part I/004 Creating a new class.mp4 117MB
  71. 08 Vehicle dynamics, part II/003 CCD.mp4 116MB
  72. 01 Getting Started/008 Downloading Visual Studio.mp4 116MB
  73. 03 Game mathematics fundamentals/013 Dot products.mp4 113MB
  74. 06 Time and timing/004 Timers and time sharing.mp4 112MB
  75. 03 Game mathematics fundamentals/004 Ratios.mp4 110MB
  76. 01 Getting Started/006 Downloading from source code.mp4 109MB
  77. 05 Vehicle dynamics, part I/006 Downloading the GRIP goods.mp4 104MB
  78. 11 Vehicle dynamics, part III/109 Grip-4-25.zip 104MB
  79. 11 Vehicle dynamics, part III/109 Grip-4-26.zip 104MB
  80. 05 Vehicle dynamics, part I/017 Improving the physics body setup.mp4 104MB
  81. 01 Getting Started/016 Basic terminology.mp4 102MB
  82. 03 Game mathematics fundamentals/017 Transforms.mp4 101MB
  83. 03 Game mathematics fundamentals/019 Matrices.mp4 99MB
  84. 04 Metal in motion, part II/002 Functions.mp4 96MB
  85. 04 Metal in motion, part II/008 Version control check-in process.mp4 96MB
  86. 04 Metal in motion, part II/001 Upping our game.mp4 93MB
  87. 01 Getting Started/012 Compiling from source code.mp4 93MB
  88. 03 Game mathematics fundamentals/007 Pow.mp4 93MB
  89. 05 Vehicle dynamics, part I/011 Diagnostic checks.mp4 92MB
  90. 04 Metal in motion, part II/009 Visual Studio version control integration.mp4 91MB
  91. 06 Time and timing/003 Time dilation.mp4 86MB
  92. 01 Getting Started/014 Preparing for version control.mp4 86MB
  93. 05 Vehicle dynamics, part I/071 Grip-4-25.zip 84MB
  94. 05 Vehicle dynamics, part I/071 Grip-4-26.zip 84MB
  95. 03 Game mathematics fundamentals/020 Wrapping up.mp4 84MB
  96. 03 Game mathematics fundamentals/008 Interpolation.mp4 84MB
  97. 05 Vehicle dynamics, part I/001 The road ahead.mp4 83MB
  98. 03 Game mathematics fundamentals/010 Time-based smoothing.mp4 83MB
  99. 01 Getting Started/018 C++.mp4 82MB
  100. 02 Metal in motion, part I/010 Arrays, an introduction.mp4 79MB
  101. 02 Metal in motion, part I/014 The C++ _ blueprint divide.mp4 79MB
  102. 01 Getting Started/003 The Epic Games Launcher.mp4 78MB
  103. 04 Metal in motion, part II/003 Magnetism.mp4 78MB
  104. 01 Getting Started/004 Stock or customized engine_.mp4 78MB
  105. 03 Game mathematics fundamentals/014 Cross products.mp4 77MB
  106. 03 Game mathematics fundamentals/009 Easing in and out.mp4 62MB
  107. 10 Artificial intelligence/008 Collision avoidance.mp4 62MB
  108. 02 Metal in motion, part I/003 Core class hierarchy.mp4 61MB
  109. 05 Vehicle dynamics, part I/015 Class specifiers.mp4 61MB
  110. 03 Game mathematics fundamentals/002 Evaluation order.mp4 60MB
  111. 01 Getting Started/013 Version control.mp4 59MB
  112. 01 Getting Started/019 Blueprints.mp4 58MB
  113. 02 Metal in motion, part I/002 Creating your first project.mp4 57MB
  114. 03 Game mathematics fundamentals/001 Math primer.mp4 53MB
  115. 02 Metal in motion, part I/015 Wrapping up.mp4 52MB
  116. 01 Getting Started/020 C++ or blueprints.mp4 51MB
  117. 03 Game mathematics fundamentals/015 Quaternions.mp4 50MB
  118. 04 Metal in motion, part II/006 Where now_.mp4 47MB
  119. 01 Getting Started/005 Downloading the stock engine.mp4 47MB
  120. 14 Bringing it all together/125 Reflecting on reflection.mp4 44MB
  121. 05 Vehicle dynamics, part I/005 Unreal Engine modifications.mp3 43MB
  122. 01 Getting Started/010 Preparing Visual Studio.mp4 39MB
  123. 10 Artificial intelligence/007 The nature of attraction.mp3 39MB
  124. 03 Game mathematics fundamentals/003 Degrees and radians.mp4 38MB
  125. 03 Game mathematics fundamentals/006 Abs and Sign.mp4 38MB
  126. 05 Vehicle dynamics, part I/075 Grip-4-25.zip 38MB
  127. 05 Vehicle dynamics, part I/075 Grip-4-26.zip 38MB
  128. 01 Getting Started/015 Adding your custom engine to version control.mp3 36MB
  129. 12 Pickups/002 The turbo.mp3 36MB
  130. 12 Pickups/006 Missile in motion.mp3 36MB
  131. 05 Vehicle dynamics, part I/012 Raising the vehicle.mp3 36MB
  132. 10 Artificial intelligence/005 Exercising control.mp3 36MB
  133. 05 Vehicle dynamics, part I/014 Fundamental physics forces and control.mp3 34MB
  134. 13 Camera work/004 Action camera essentials.mp3 34MB
  135. 12 Pickups/004 The missile.mp3 34MB
  136. 11 Vehicle dynamics, part III/004 Airblades.mp3 33MB
  137. 12 Pickups/007 The shield.mp4 32MB
  138. 05 Vehicle dynamics, part I/016 Adding grip to GRIP, and vehicle animation.mp3 32MB
  139. 14 Bringing it all together/128 C++, plus.mp4 32MB
  140. 11 Vehicle dynamics, part III/001 Race position determination.mp3 32MB
  141. 14 Bringing it all together/124 Ramping up sound cues.mp4 30MB
  142. 02 Metal in motion, part I/008 Editor naming conventions.mp4 28MB
  143. 12 Pickups/003 The gun.mp3 27MB
  144. 13 Camera work/001 Constructing the camera.mp3 26MB
  145. 10 Artificial intelligence/006 More than just foot to the floor.mp3 26MB
  146. 05 Vehicle dynamics, part I/010 I am vehicle.mp3 25MB
  147. 10 Artificial intelligence/003 Where to go.mp3 25MB
  148. 07 Graphics/002 Driving surfaces and wheel effects.mp3 24MB
  149. 02 Metal in motion, part I/012 The goal of the game.mp3 24MB
  150. 12 Pickups/008 Bot combat training.mp3 23MB
  151. 14 Bringing it all together/128 C++, plus.mp3 23MB
  152. 12 Pickups/113 Grip-4-25.zip 22MB
  153. 12 Pickups/113 Grip-4-26.zip 22MB
  154. 02 Metal in motion, part I/013 Constructing a level.mp3 21MB
  155. 09 Audio/002 Audio components and vehicle audio.mp3 21MB
  156. 13 Camera work/002 Racing the camera.mp3 21MB
  157. 14 Bringing it all together/125 Reflecting on reflection.mp3 20MB
  158. 14 Bringing it all together/126 Structural integrity.mp4 20MB
  159. 05 Vehicle dynamics, part I/009 Exploration of the GRIP code.mp3 19MB
  160. 10 Artificial intelligence/001 Spline dependency.mp3 18MB
  161. 02 Metal in motion, part I/006 Mobilizing our ball bearing.mp3 17MB
  162. 13 Camera work/003 Mounting the camera.mp3 17MB
  163. 05 Vehicle dynamics, part I/008 Skeletal meshes and physics assets.mp3 17MB
  164. 12 Pickups/001 Pickups.mp3 16MB
  165. 01 Getting Started/017 Exploring the editor.mp3 16MB
  166. 12 Pickups/005 More missile.mp3 16MB
  167. 08 Vehicle dynamics, part II/002 Vehicle dynamics amelioration.mp3 16MB
  168. 02 Metal in motion, part I/009 Adding a debugging HUD.mp3 16MB
  169. 14 Bringing it all together/123 Material failure.mp4 16MB
  170. 01 Getting Started/021 Coding standard.mp3 15MB
  171. 04 Metal in motion, part II/007 Build configurations.mp4 15MB
  172. 02 Metal in motion, part I/005 Properties.mp3 15MB
  173. 03 Game mathematics fundamentals/018 Coordinate spaces.mp3 15MB
  174. 10 Artificial intelligence/002 Nearest spline position determination.mp3 15MB
  175. 06 Time and timing/001 Engine timing.mp3 14MB
  176. 05 Vehicle dynamics, part I/004 Creating your second project.mp3 14MB
  177. 07 Graphics/003 Vehicle impact effects.mp3 14MB
  178. 14 Bringing it all together/127 Lambda functions.mp4 14MB
  179. 11 Vehicle dynamics, part III/002 Vehicle teleportation.mp3 13MB
  180. 08 Vehicle dynamics, part II/001 Automatic bidirectional traction control.mp3 12MB
  181. 07 Graphics/001 Textures, materials, particle systems and data assets.mp3 12MB
  182. 05 Vehicle dynamics, part I/003 Physics primer.mp3 12MB
  183. 09 Audio/096 Grip-4-25.zip 11MB
  184. 09 Audio/096 Grip-4-26.zip 11MB
  185. 05 Vehicle dynamics, part I/019 Physics materials and surface types.mp3 11MB
  186. 01 Getting Started/006 Downloading from source code.mp3 10MB
  187. 01 Getting Started/002 What is Unreal Engine_.mp3 10MB
  188. 03 Game mathematics fundamentals/012 Vectors.mp3 10MB
  189. 02 Metal in motion, part I/004 Creating a new class.mp3 10MB
  190. 03 Game mathematics fundamentals/011 Random number generation.mp3 10MB
  191. 02 Metal in motion, part I/001 Starting your first project.mp3 9MB
  192. 04 Metal in motion, part II/005 Finishing up.mp3 9MB
  193. 14 Bringing it all together/124 Ramping up sound cues.mp3 9MB
  194. 02 Metal in motion, part I/011 The actor life-cycle.mp3 9MB
  195. 09 Audio/001 Sound waves, cues, classes and attenuation.mp3 9MB
  196. 05 Vehicle dynamics, part I/018 Vehicle drifting.mp3 9MB
  197. 11 Vehicle dynamics, part III/003 Low speed hackery.mp3 9MB
  198. 06 Time and timing/002 Physics timing.mp3 9MB
  199. 03 Game mathematics fundamentals/016 Rotators.mp3 9MB
  200. 01 Getting Started/014 Preparing for version control.mp3 8MB
  201. 14 Bringing it all together/126 Structural integrity.mp3 8MB
  202. 14 Bringing it all together/127 Lambda functions.mp3 8MB
  203. 04 Metal in motion, part II/009 Visual Studio version control integration.mp3 8MB
  204. 03 Game mathematics fundamentals/005 Trigonometry.mp3 7MB
  205. 01 Getting Started/012 Compiling from source code.mp3 7MB
  206. 12 Pickups/116 Grip-4-25.zip 7MB
  207. 12 Pickups/116 Grip-4-26.zip 7MB
  208. 04 Metal in motion, part II/004 The console.mp3 7MB
  209. 04 Metal in motion, part II/002 Functions.mp3 7MB
  210. 01 Getting Started/016 Basic terminology.mp3 7MB
  211. 05 Vehicle dynamics, part I/013 Output logging.mp3 7MB
  212. 06 Time and timing/005 Floating point precision.mp3 7MB
  213. 05 Vehicle dynamics, part I/017 Improving the physics body setup.mp3 7MB
  214. 04 Metal in motion, part II/001 Upping our game.mp3 7MB
  215. 12 Pickups/111 Grip-4-25.zip 7MB
  216. 12 Pickups/111 Grip-4-26.zip 7MB
  217. 05 Vehicle dynamics, part I/006 Downloading the GRIP goods.mp3 7MB
  218. 01 Getting Started/008 Downloading Visual Studio.mp3 7MB
  219. 04 Metal in motion, part II/008 Version control check-in process.mp3 6MB
  220. 14 Bringing it all together/129 Your world, in your hands.mp3 6MB
  221. 06 Time and timing/004 Timers and time sharing.mp3 6MB
  222. 04 Metal in motion, part II/003 Magnetism.mp3 6MB
  223. 03 Game mathematics fundamentals/004 Ratios.mp3 6MB
  224. 03 Game mathematics fundamentals/013 Dot products.mp3 6MB
  225. 02 Metal in motion, part I/010 Arrays, an introduction.mp3 6MB
  226. 02 Metal in motion, part I/002 Creating your first project.mp3 6MB
  227. 08 Vehicle dynamics, part II/003 CCD.mp3 5MB
  228. 03 Game mathematics fundamentals/019 Matrices.mp3 5MB
  229. 05 Vehicle dynamics, part I/015 Class specifiers.mp3 5MB
  230. 12 Pickups/112 Grip-4-25.zip 5MB
  231. 12 Pickups/112 Grip-4-26.zip 5MB
  232. 03 Game mathematics fundamentals/017 Transforms.mp3 5MB
  233. 05 Vehicle dynamics, part I/011 Diagnostic checks.mp3 5MB
  234. 03 Game mathematics fundamentals/007 Pow.mp3 5MB
  235. 01 Getting Started/003 The Epic Games Launcher.mp3 5MB
  236. 03 Game mathematics fundamentals/010 Time-based smoothing.mp3 4MB
  237. 03 Game mathematics fundamentals/008 Interpolation.mp3 4MB
  238. 03 Game mathematics fundamentals/020 Wrapping up.mp3 4MB
  239. 03 Game mathematics fundamentals/001 Math primer.mp3 4MB
  240. 06 Time and timing/003 Time dilation.mp3 4MB
  241. 01 Getting Started/020 C++ or blueprints.mp3 4MB
  242. 02 Metal in motion, part I/014 The C++ _ blueprint divide.mp3 4MB
  243. 03 Game mathematics fundamentals/014 Cross products.mp3 4MB
  244. 01 Getting Started/018 C++.mp3 4MB
  245. 05 Vehicle dynamics, part I/001 The road ahead.mp3 3MB
  246. 01 Getting Started/010 Preparing Visual Studio.mp3 3MB
  247. 01 Getting Started/005 Downloading the stock engine.mp3 3MB
  248. 01 Getting Started/004 Stock or customized engine_.mp3 3MB
  249. 01 Getting Started/013 Version control.mp3 3MB
  250. 03 Game mathematics fundamentals/002 Evaluation order.mp3 3MB
  251. 02 Metal in motion, part I/003 Core class hierarchy.mp3 3MB
  252. 03 Game mathematics fundamentals/009 Easing in and out.mp3 3MB
  253. 01 Getting Started/019 Blueprints.mp3 3MB
  254. 02 Metal in motion, part I/008 Editor naming conventions.mp3 3MB
  255. 14 Bringing it all together/123 Material failure.mp3 3MB
  256. 10 Artificial intelligence/008 Collision avoidance.mp3 3MB
  257. 03 Game mathematics fundamentals/015 Quaternions.mp3 2MB
  258. 14 Bringing it all together/122 Source code mishap.mp4 2MB
  259. 02 Metal in motion, part I/015 Wrapping up.mp3 2MB
  260. 03 Game mathematics fundamentals/006 Abs and Sign.mp3 2MB
  261. 03 Game mathematics fundamentals/003 Degrees and radians.mp3 2MB
  262. 12 Pickups/007 The shield.mp3 2MB
  263. 04 Metal in motion, part II/007 Build configurations.mp3 2MB
  264. 11 Vehicle dynamics, part III/107 Grip-4-25.zip 2MB
  265. 11 Vehicle dynamics, part III/107 Grip-4-26.zip 2MB
  266. 04 Metal in motion, part II/006 Where now_.mp3 2MB
  267. 14 Bringing it all together/122 Source code mishap.mp3 1MB
  268. 13 Camera work/121 Grip-4-25.zip 827KB
  269. 13 Camera work/121 Grip-4-26.zip 827KB
  270. Captions - English.zip 725KB
  271. 13 Camera work/119 Grip-4-25.zip 433KB
  272. 13 Camera work/119 Grip-4-26.zip 433KB
  273. 12 Pickups/117 Grip-4-25.zip 432KB
  274. 12 Pickups/117 Grip-4-26.zip 432KB
  275. 12 Pickups/110 Grip-4-25.zip 353KB
  276. 12 Pickups/110 Grip-4-26.zip 353KB
  277. 11 Vehicle dynamics, part III/108 Grip-4-25.zip 343KB
  278. 11 Vehicle dynamics, part III/108 Grip-4-26.zip 343KB
  279. 11 Vehicle dynamics, part III/106 Grip-4-25.zip 333KB
  280. 11 Vehicle dynamics, part III/106 Grip-4-26.zip 333KB
  281. 10 Artificial intelligence/104 Grip-4-25.zip 328KB
  282. 10 Artificial intelligence/104 Grip-4-26.zip 328KB
  283. 10 Artificial intelligence/103 Grip-4-25.zip 322KB
  284. 10 Artificial intelligence/103 Grip-4-26.zip 322KB
  285. 10 Artificial intelligence/102 Grip-4-25.zip 321KB
  286. 10 Artificial intelligence/102 Grip-4-26.zip 321KB
  287. 10 Artificial intelligence/099 Grip-4-25.zip 291KB
  288. 10 Artificial intelligence/099 Grip-4-26.zip 291KB
  289. 09 Audio/097 Grip-4-25.zip 273KB
  290. 09 Audio/097 Grip-4-26.zip 273KB
  291. 08 Vehicle dynamics, part II/094 Grip-4-25.zip 268KB
  292. 08 Vehicle dynamics, part II/094 Grip-4-26.zip 268KB
  293. 08 Vehicle dynamics, part II/093 Grip-4-25.zip 263KB
  294. 08 Vehicle dynamics, part II/093 Grip-4-26.zip 263KB
  295. 07 Graphics/092 Grip-4-26.zip 250KB
  296. 07 Graphics/092 Grip-4-25.zip 250KB
  297. 05 Vehicle dynamics, part I/083 Grip-4-25.zip 242KB
  298. 05 Vehicle dynamics, part I/083 Grip-4-26.zip 242KB
  299. 05 Vehicle dynamics, part I/082 Grip-4-25.zip 240KB
  300. 05 Vehicle dynamics, part I/082 Grip-4-26.zip 240KB
  301. 05 Vehicle dynamics, part I/081 Grip-4-25.zip 240KB
  302. 05 Vehicle dynamics, part I/081 Grip-4-26.zip 240KB
  303. 05 Vehicle dynamics, part I/079 Grip-4-25.zip 234KB
  304. 05 Vehicle dynamics, part I/079 Grip-4-26.zip 234KB
  305. 05 Vehicle dynamics, part I/077 Grip-4-25.zip 224KB
  306. 05 Vehicle dynamics, part I/077 Grip-4-26.zip 224KB
  307. 04 Metal in motion, part II/061 SourceCode.zip 19KB
  308. 04 Metal in motion, part II/060 SourceCode.zip 18KB
  309. 04 Metal in motion, part II/059 SourceCode.zip 17KB
  310. 04 Metal in motion, part II/057 SourceCode.zip 17KB
  311. 02 Metal in motion, part I/033 SourceCode.zip 16KB
  312. 05 Vehicle dynamics, part I/007 GRIP failing to compile correctly_.docx 16KB
  313. 02 Metal in motion, part I/030 SourceCode.zip 14KB
  314. 01 Getting Started/007 SSD and HDD.docx 13KB
  315. 01 Getting Started/011 Visual Studio productivity tools.docx 13KB
  316. 01 Getting Started/009 Visual Studio updates.docx 13KB
  317. 10 Artificial intelligence/004 Controller input mappings.docx 13KB
  318. 02 Metal in motion, part I/007 Metal in motion failing to compile correctly_.docx 13KB
  319. 01 Getting Started/001 Very quickly before we begin.docx 13KB
  320. 05 Vehicle dynamics, part I/002 Finding GRIP.docx 12KB
  321. 02 Metal in motion, part I/027 SourceCode.zip 12KB
  322. 05 Vehicle dynamics, part I/070 changes.txt 10KB
  323. 05 Vehicle dynamics, part I/007 GRIP failing to compile correctly_.html 3KB
  324. 01 Getting Started/011 Visual Studio productivity tools.html 3KB
  325. 01 Getting Started/009 Visual Studio updates.html 2KB
  326. 10 Artificial intelligence/004 Controller input mappings.html 2KB
  327. 01 Getting Started/007 SSD and HDD.html 2KB
  328. 02 Metal in motion, part I/007 Metal in motion failing to compile correctly_.html 2KB
  329. 01 Getting Started/001 Very quickly before we begin.html 2KB
  330. 01 Getting Started/external-assets-links.txt 1KB
  331. 02 Metal in motion, part I/external-assets-links.txt 1KB
  332. 05 Vehicle dynamics, part I/002 Finding GRIP.html 1KB
  333. 05 Vehicle dynamics, part I/external-assets-links.txt 1KB
  334. 04 Metal in motion, part II/external-assets-links.txt 903B
  335. 01 Getting Started/015 typemap.txt 893B
  336. 06 Time and timing/external-assets-links.txt 475B
  337. 01 Getting Started/015 mappings.txt 245B
  338. 13 Camera work/external-assets-links.txt 233B
  339. 03 Game mathematics fundamentals/external-assets-links.txt 186B