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DT - Animation Polishing Techniques in 3ds Max/6. Wrapping up the animation.mp4 97MB
DT - Character Modeling Concept in 3ds max/5. Modeling the palms of the hand.mp4 96MB
DT - Animation Blocking Techniques/05. Blocking in the next extreme.mp4 95MB
DT - Animation Blocking Techniques/04. Roughing in the initial pose.mp4 95MB
DT - Character Modeling Concept in 3ds max/28. Detailing the character.mp4 93MB
DT - Exploring Animation Principles in 3ds Max 2011 Collection/Appeal/08. Refining an animation with Appeal in mind.mp4 91MB
DT - Character Interaction in 3ds Max/10_Finishing_the_villain's_extremes.mp4 91MB
DT - Character Interaction in 3ds Max/09_Animating_the_villain_falling_to_the_floor.mp4 91MB
DT – Introduction to Rigging 3ds Max/03_The_most_basic_form_of_rigging.mp4 90MB
DT - Character Modeling Concept in 3ds max/9. Blocking in the mid section.mp4 88MB
DT - Character Modeling Concept in 3ds max/11. Modeling the pelvis.mp4 87MB
DT – Introduction to Rigging 3ds Max/18_The_Reaction_Manager.mp4 87MB
DT - Character Modeling Concept in 3ds max/19. Modeling the cheek bones.mp4 87MB
DT - Animation Blocking Techniques/06. Posing the next round of extremes.mp4 82MB
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DT - Character Interaction in 3ds Max/15_Following_through_after_the_counterattack.mp4 81MB
DT - Character Modeling Concept in 3ds max/24. Modeling the neck.mp4 81MB
DT - Character Modeling Concept in 3ds max/27. Modeling the teeth.mp4 81MB
DT - Character Modeling Concept in 3ds max/21. Modeling the nose.mp4 80MB
DT - Character Modeling Concept in 3ds max/7. Blocking in the shoulder topology.mp4 78MB
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DT - Character Modeling Concept in 3ds max/26. Modeling the interior of the mouth.mp4 76MB
DT - Character Interaction in 3ds Max/13_Blocking_in_the_anticipation_to_the_heroine's_counterattack.mp4 76MB
DT - Character Modeling Concept in 3ds max/8. Modeling the upper body.mp4 76MB
DT - Character Interaction in 3ds Max/05_Finish_blocking_in_the_villain's_initial_attack.mp4 73MB
DT - Exploring Animation Principles in 3ds Max 2011 Collection/Appeal/05. Fine-tuning the Animation.mp4 73MB
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DT – Introduction to Rigging 3ds Max/30_Applying_our_custom_muscle.mp4 72MB
DT - Character Modeling Concept in 3ds max/4. Modeling the fingers.mp4 72MB
DT - Character Modeling Concept in 3ds max/13. Modeling the foot.mp4 72MB
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DT – Introduction to Rigging 3ds Max/05_Creating_bone_systems.mp4 66MB
DT - Character Interaction in 3ds Max/14_Animating_the_counterattack.mp4 66MB
DT - Character Modeling Concept in 3ds max/25. Attaching the neck to the body.mp4 66MB
DT - Create Run Cycles/4. Mirroring poses.mp4 65MB
DT - Character Modeling Concept in 3ds max/3. Modeling the arm using box modeling methods.mp4 64MB
DT - Character Interaction in 3ds Max/17_Refining_the_initial_attack_of_the_villain.mp4 64MB
DT - Exploring Animation Principles in 3ds Max 2011 Collection/Appeal/04. Creating a breakdown to enhance the appeal factor.mp4 64MB
DT - Animating with Props in 3ds Max/3. A cleaner workflow for animating constrained objects.mp4 64MB
DT - Exploring Animation Principles in 3ds Max 2011 Collection/Appeal/02. Adding Appeal through gestures.mp4 63MB
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DT - Character Interaction in 3ds Max/34_Finishing_the_animation.mp4 62MB
DT - Character Interaction in 3ds Max/08_Continuing_our_work_on_the_villain's_fall.mp4 62MB
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DT - 12 Principles of Animation/7. Straight Ahead Action.mp4 53MB
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DT - 12 Principles of Animation/22. Solid Drawing for Depth.mp4 52MB
DT - 12 Principles of Animation/20. Another Example of Adding Appeal.mp4 51MB
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DT - 12 Principles of Animation/6. Concluding Our Pose to Pose Animation.mp4 51MB
DT - Exploring Animation Principles in 3ds Max 2011 Collection/Pose to Pose and Straight Ahead/3. Continuing our Pose to Pose animation.mp4 51MB
DT - 12 Principles of Animation/18. Anticipation for Build-up and Action.mp4 51MB
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DT - 12 Principles of Animation/19. Appeal for Personality.mp4 48MB
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DT - Character Modeling Concept in 3ds max/18. Modeling the mouth.mp4 47MB
DT - Exploring Animation Principles in 3ds Max 2011 Collection/Appeal/03. Tweaking the last extreme pose for Appeal.mp4 47MB
DT - Exploring Animation Principles in 3ds Max 2011 Collection/Appeal/06. Creating Appeal through composition.mp4 46MB
DT - Animating with Props in 3ds Max/5. Finishing the exercise.mp4 46MB
DT – Introduction to Rigging 3ds Max/25_Refining_skin_deformations.mp4 46MB
DT – Introduction to Rigging 3ds Max/07_Mirroring_bone_systems.mp4 46MB
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DT - Exploring Animation Principles in 3ds Max 2011 Collection/Exaggeration/3. Exaggeration and Timing.mp4 45MB
DT - Character Interaction in 3ds Max/24_Completing_the_villain's_left_leg.mp4 45MB
DT - Character Modeling Concept in 3ds max/17. Building the eye socket.mp4 45MB
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DT - 12 Principles of Animation/10. Removing the Confusion of Secondary Action.mp4 43MB
DT – Introduction to Rigging 3ds Max/24_Skinning_geometry_to_envelope_objects.mp4 42MB
DT - Exploring Animation Principles in 3ds Max 2011 Collection/Follow-through and Overlapping/5. Completing the jiggle rig.mp4 42MB
DT - Exploring Animation Principles in 3ds Max 2011 Collection/Pose to Pose and Straight Ahead/7. Bridging the two methods.mp4 42MB
DT - Exploring Animation Principles in 3ds Max 2011 Collection/Exaggeration/4. Adding more life and personality with Exaggeration.mp4 40MB
DT - Exploring Animation Principles in 3ds Max 2011 Collection/Arcs/3. Correcting Arcs on complex actions.mp4 40MB
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DT - Create Run Cycles/5. Posing the Down position.mp4 39MB
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DT - Exploring Animation Principles in 3ds Max 2011 Collection/Timing ans Spacing/5. Correcting blinks with Timing and Spacing.mp4 38MB
DT - Create Run Cycles/14. Adding follow-through to the forearms and wrists.mp4 38MB
DT - Character Interaction in 3ds Max/30_Finalizing_the_heroine's_center_of_gravity.mp4 37MB
DT - Create Run Cycles/12. Completing the neck and head.mp4 36MB
DT - Exploring Animation Principles in 3ds Max 2011 Collection/Timing ans Spacing/4. Timing and Spacing for weight.mp4 36MB
DT - 12 Principles of Animation/9. Follow-through and Overlapping.mp4 35MB
DT - Character Interaction in 3ds Max/32_Completing_the_animation_of_the_heroine's_head.mp4 35MB
DT - 12 Principles of Animation/13. Adding Energy with Exaggeration.mp4 34MB
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DT – Introduction to Rigging 3ds Max/04_Modifying_an_object's_pivot.mp4 33MB
DT - Exploring Animation Principles in 3ds Max 2011 Collection/Ease In and Ease Out/5. Ease In and Ease Out for cartoon takes.mp4 33MB
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DT - 12 Principles of Animation/17. Ease In and Ease Out and Moving Holds.mp4 32MB
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DT - 12 Principles of Animation/21. Understanding the Concept of Staging.mp4 31MB
DT - Exploring Animation Principles in 3ds Max 2011 Collection/Follow-through and Overlapping/3. Finishing the first exercise.mp4 31MB
DT - Animation Blocking Techniques/03. Getting the scene ready for the animation.mp4 31MB
DT - Animating with Props in 3ds Max/6. Working with the link constraint.mp4 30MB
DT - Character Interaction in 3ds Max/31_Finishing_the_movements_of_the_heroine's_torso.mp4 30MB
DT - Exploring Animation Principles in 3ds Max 2011 Collection/Secondary Action/2. Understanding Secondary Action.mp4 29MB
DT - Exploring Animation Principles in 3ds Max 2011 Collection/Secondary Action/3. Using Secondary Action to enhance realism.mp4 29MB
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DT - Exploring Animation Principles in 3ds Max 2011 Collection/Ease In and Ease Out/3. Where to avoid using Ease In and Ease Out..mp4 28MB
DT - Character Interaction in 3ds Max/03_A_look_at_the_control_rig.mp4 27MB
DT - Character Interaction in 3ds Max/28_Fixing_the_anticipation_to_the_heroine's_counterattack.mp4 27MB
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DT - 12 Principles of Animation/16. Ease In and Ease Out for Realism.mp4 27MB
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DT - 12 Principles of Animation/12. Squash and Stretch for Stronger Gestures.mp4 24MB
DT - 12 Principles of Animation/3. Timing and Spacing for Readability.mp4 24MB
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