589689.xyz

Introduction to Maya 2013

  • 收录时间:2018-02-25 07:26:29
  • 文件大小:6GB
  • 下载次数:187
  • 最近下载:2021-01-23 12:21:50
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文件列表

  1. 07. Transforming objects and components in Maya.f4v 161MB
  2. 85. Adding engine exhaust behind the aircraft.f4v 129MB
  3. 75. Animating the flight sequence.f4v 128MB
  4. 03. Maya user interface overview.f4v 112MB
  5. 13. Writing a MEL script in Maya.f4v 108MB
  6. 96. Rendering the final animation from Maya.f4v 103MB
  7. 84. Using the Particle Cloud material.f4v 103MB
  8. 19. Building the lower structure with polygons.f4v 94MB
  9. 17. Lofting the fuselage.f4v 92MB
  10. 69. Managing keyframes with the Graph Editor.f4v 91MB
  11. 54. Creating control curves.f4v 91MB
  12. 44. Working with UVs.f4v 90MB
  13. 35. Modeling the thrusters.f4v 90MB
  14. 68. Learning to create and modify keyframes on Maya's Time Slider.f4v 85MB
  15. 32. Modeling the grill.f4v 85MB
  16. 49. Adding file textures.f4v 85MB
  17. 36. Building the gun.f4v 83MB
  18. 93. Lighting our aircraft scene.f4v 83MB
  19. 08. Using the Channel Box and Layer Editor.f4v 82MB
  20. 41. Working with ramps.f4v 82MB
  21. 11. Using the Maya hotbox.f4v 78MB
  22. 37. Finishing the airship.f4v 78MB
  23. 94. Using the Attribute Spread Sheet in Maya.f4v 77MB
  24. 60. Using driven keys to simplify our rigging process.f4v 77MB
  25. 81. Creating particle emitters in Maya.f4v 76MB
  26. 77. Adding camera animation.f4v 76MB
  27. 47. Adding specialized materials.f4v 75MB
  28. 25. Modeling the fan blades.f4v 74MB
  29. 48. Working with bump maps.f4v 73MB
  30. 29. Adding the canopy.f4v 73MB
  31. 33. Adding the back of the canopy.f4v 73MB
  32. 63. Drawing our first joint chain.f4v 72MB
  33. 10. Understanding grouping and parenting in Maya.f4v 72MB
  34. 76. Animating the fueling line separating from the airship.f4v 72MB
  35. 09. Overview of the Maya Attribute Editor.f4v 71MB
  36. 90. Basic light controls in Maya.f4v 71MB
  37. 02. Moving the 3D camera in Maya.f4v 70MB
  38. 88. Controlling anti-aliasing quality of your renders.f4v 68MB
  39. 05. Saving scene files from Maya.f4v 67MB
  40. 82. Animating emitter attributes.f4v 66MB
  41. 40. Applying and manipulating simple materials.f4v 66MB
  42. 18. Adding thickness to the fuselage.f4v 66MB
  43. 53. Cleaning up the scene.f4v 65MB
  44. 70. Animating an object along a path.f4v 65MB
  45. 46. Combining nodes to drive material attributes.f4v 64MB
  46. 87. Working with the Maya Render View.f4v 63MB
  47. 24. Building the main engine shape.f4v 63MB
  48. 06. Viewport shading and selection modes.f4v 62MB
  49. 83. Changing particle rendering attributes.f4v 62MB
  50. 51. Using Substance to add detail.f4v 62MB
  51. 91. Adding shadows to Maya lights.f4v 62MB
  52. 80. Using pre-built dynamics effects in Maya.f4v 61MB
  53. 28. Building scoops on the sides.f4v 61MB
  54. 50. Projecting decals.f4v 60MB
  55. 95. Adding motion blur to your renders.f4v 59MB
  56. 31. Building the top strut.f4v 57MB
  57. 14. Creating custom Maya shelves.f4v 57MB
  58. 27. Modeling the thrust ring.f4v 57MB
  59. 45. Using procedural textures.f4v 56MB
  60. 04. Creating a Maya project directory.f4v 56MB
  61. 78. Finalizing the shot.f4v 56MB
  62. 22. Modeling the wing.f4v 53MB
  63. 34. Building the fins.f4v 53MB
  64. 61. Automating movement with expressions.f4v 50MB
  65. 73. Utilizing editable motion trails.f4v 49MB
  66. 43. Adding multiple materials to a single object.f4v 47MB
  67. 72. Working with Auto Key.f4v 47MB
  68. 71. Tweaking an object's behavior along a path.f4v 47MB
  69. 21. Creating the canopy trim.f4v 47MB
  70. 89. Overview of the various light types in Maya.f4v 45MB
  71. 12. Selection masks in Maya.f4v 45MB
  72. 16. Adding reference images.f4v 45MB
  73. 23. Detailing the wing.f4v 44MB
  74. 58. Creating custom attributes.f4v 44MB
  75. 20. Adding pipes to the lower structure.f4v 43MB
  76. 66. Making our scene animator-friendly.f4v 41MB
  77. 26. Building the front and back engine cones.f4v 40MB
  78. 92. Changing the Render Stats of objects in Maya.f4v 40MB
  79. 38. Importing geometry into our scene.f4v 39MB
  80. 42. Using the Ramp Shader.f4v 39MB
  81. 30. Modeling the canopy front.f4v 38MB
  82. 62. Adding a speed setting to the expression.f4v 38MB
  83. 55. Working with display layers.f4v 37MB
  84. 59. Using the Connection Editor to drive attributes.f4v 34MB
  85. 65. Binding geometry to joints.f4v 34MB
  86. 64. Looking at Maya's IK Handle Tool.f4v 33MB
  87. 74. Previewing animations in real-time with playblasts.f4v 31MB
  88. 57. Using selection handles.f4v 29MB
  89. 56. Modifying an object's pivot.f4v 20MB
  90. 01. Introduction and project overview.f4v 18MB
  91. 39. Materials and texturing overview.f4v 14MB
  92. project_files.rar 10MB
  93. 79. Dynamics section overview.f4v 9MB
  94. 15. Modeling section overview.f4v 9MB
  95. 86. Lighting and rendering section overview.f4v 9MB
  96. 67. Animation section overview.f4v 7MB
  97. 52. Rigging section overview.f4v 6MB